Course Details!


This course is designed to provide complete knowledge of C# language , C# is designed for students who are interested in developing web applications and Desktop applications, games and much more.
C# is designed for Common Language Infrastructure (CLI), which consists of the executable code and runtime environment that allows use of various high-level languages on different computer platforms and architectures.
C# is a lot similar to Java syntactically and is easy for the users who have knowledge of C, C++ or Java.

What Will I Learn?

  • Describe the core syntax and features of C#.
  • Create and call methods, catch and handle exceptions, and describe the monitoring requirements of large-scale applications.
  • Implement the basic structure and essential elements of a typical desktop application.
  • Read and write data by using file input
  • output and streams, and serialize and deserialize data in different formats.
  • Build a graphical user interface by using XAML.
  • Files management and templates in C#.
  • Handling exceptions to control error.
  • Learn how Using any environment in development.
  • To understand how C# with object-oriented features.
  • Create classes, define and implement interfaces, and create and use generic collections.
  • Use inheritance to create a class hierarchy, extend a .NET Framework class, and create generic classes and methods.
  • To learn how to implement copy constructors and class member functions.
  • To understand the concept of data abstraction and encapsulation.
  • To learn how to overload functions and operators in C#.
  • To learn how inheritance and virtual functions implement dynamic binding with polymorphism.


  • Certificate Of Attendance From IT-Gate Academy

Introduction to programming, Fundamentals of C# language.

  • Overview Of C# Programming Language

C# Basic Syntax

  • Describes the basics in how the applications you write will be interpreted.


  • Comments are like helping text in your C# program and they are ignored by the compiler.

C #Variables

  • The entities used to store data of various shapes.

C# Simple Types

  • in the C# programming language, data types refer to an extensive system used for declaring variables or functions of different types, The types in C# can be classified a Basic Types, Enumerated types, The type void, Derived types.

C# Constants and Literals

  • The constants refer to fixed values that the program may not alter during its execution. These fixed values are also called literals.

C# Operators

  • An operator is a symbol that tells the compiler to perform specific mathematical or logical manipulations.
  • C# language is rich in built-in operators and provides the following types of operators: Arithmetic Operators, Relational Operators, Logical Operators, Bitwise Operators , Assignment Operators, Misc Operators.
  • this tutorial will explain the arithmetic, relational, logical, bitwise, assignment and other operators one by one.

If statement & Switch

  • An if statement & Switch consists of a Boolean expression followed by one or more statements.

Control statements

  • Loops, conditions, and more. How the program flow is controlled.


  • An array is used to store a collection of data.


  • Actually, a one-dimensional array of characters which is terminated by a null character '\0'.


  • Responding to errors that can occur.


  • Is a group of statements that together perform a task.


  • Arrays allow you to define type of variables that can hold several data items of the same kind but structure is another user defined data type available in C# programming, which allows you to combine data items of different kinds.

File I/O

  • We will see how C# programmers can create, open, close text or binary files for their data storage.

The .NET Framework

  • The .NET framework is a toolset developed for the Windows platform to allow the developer to interact with the host system or any external entity whether it be another process, or another computer.

Object Oriented Programming (OOP).

  • Classes [A class is an expanded concept of a data structure: instead of holding only data, it can hold both data and functions].
  • Objects [An object is an instantiation of a class. In terms of variables, a class would be the type, and an object would be the variable].
  • Constructors and destructors [Objects generally need to initialize variables or assign dynamic memory during their process of creation to become operative and to avoid returning unexpected values during their execution].

Object Oriented Programming (OOP) Concepts.

  • Friendship and inheritance.
  • Polymorphism.
  • Abstract base classes.
  • Encapsulation.